An evening of cooperative mystery

The
Ashwick
Case.

A bell that cannot ring. Six masked guests.
One story that doesn’t add up.

Minutes after the sound, a man is found dead. Gather your group. Follow the evidence. Decide who is lying.

In development · Not yet for sale

ASHWICK ARCHIVE
CASE FILE / 001
31 OCTOBER
20:40
A sound. An impossibility.THE BELL ROOM · EXHIBIT A
2–6 playersOne group. One investigation.
45–75 minutesTarget playing time
Host plays tooNo answer-reading required
EN / 繁中English / Traditional Chinese

01 / The experience

A mystery for the
whole table.

No game master. No one sits out. One shared screen guides your group through four acts, from the first witness statement to the final accusation.

01.

Gather your suspects.

Read the built-in instructions together. Meet six masked guests with reasons to lie. Nobody needs to know the ending.

02.

Connect the evidence.

Work through 18 evidence cards. Compare timestamps, witness statements and money trails. Reveal a hint when you need one.

03.

Make your accusation.

Build a theory together, then commit. Unlock the reconstruction, evidence explanations and your investigation score.

02 / From the case file

Everyone heard it.
How could it ring?

A witness statement is only part of the story. Put it beside another piece of evidence, and the questions begin.

A text excerpt from the case.
Not a playable demo or an audio recording.

EVIDENCE 04–05TEXT EXCERPT
20:40

The bell that couldn’t ring.

Guests across the gallery remember hearing the Ashwick bell at exactly 20:40.

There is one problem: the bell has no clapper. The clapper has been sealed in a conservation drawer since 19:00.

ASHWICK / THE BELL ROOM / 31 OCTOBER

03 / The digital edition

One case.
Everything to investigate.

01

The interactive case

Four acts, 18 evidence cards, staged hints and a final accusation. English and Traditional Chinese in one HTML file.

02

A guide for your group

Built-in setup, rules and suggested investigation roles. The owner-review ZIP also includes a PDF player guide and README.

03

The complete reconstruction

The in-game solution unlocks after your final accusation. A separate spoiler solution and playtest PDF is included in the owner-review ZIP.

04 / A few details

Before you
take the case.

Does someone have to host?

No. The interactive case reveals evidence and the solution in stages, so the person who opens the game can investigate too.

How many people can play?

The design target is 2–6 investigators sharing one screen, with a target playing time of 45–75 minutes. A live group playtest is still required before public sale.

What do we need to play?

The current candidate is a standalone interactive HTML file requiring JavaScript. Local Chromium checks passed; physical-device and other-browser compatibility remain unverified. Customer delivery and a supported-device list are still pending validation.

Can I buy it now?

Not yet. The interactive release candidate is in pre-launch review. Group playtesting, delivery testing and merchant approval are still pending. No money is accepted on this page.

Who is the story designed for?

Adult players. The fictional story includes a non-graphic murder, financial deception and bereavement.